Showing posts with label 100 Years War. Show all posts
Showing posts with label 100 Years War. Show all posts

Wednesday, July 11, 2012

German Men at Arms at Poitiers

Before I left on vacation, I was able to get a start on my Poitiers project.  I began working on the vanguard infantry.  The vanguard was led by Constable Brienne and was the only combined arms command at the battle.  There were the two mounted units led by Audrehem and Clermont, a significant number of crossbowmen, and a fair number of dismounted knights and men at arms. It's also likely that the crossbowmen were divided between Genoese mercenaries and feudal levies each fighting on a wing of the command.  Also divided were the men at arms, divided between a foreign contingent of Germans led by the Count of Saarbruck and some Scots, and French knights.

I've painted up my German command.  The figures are Old Glory from the Crecy and Poitiers range.  These are the French dismounted knights with shortened lances combined with the command figures from the same range.  They are relatively easy to paint.  The figures wear the jupon over their armor, which often makes painting the heraldic emblem a little difficult navigating around various arms.

The flags were printed off a color laser printer.   They are available free from Dansk Figurspilsforenings, a Danish miniature wargame site.  The site itself is in Danish, however there are many high quality flags available for download including AWI, ACW, the Crusades, later middle ages and others.  They also include a fine collection from the Hundred Years War, including specific standards/banners from Crecy, Poitiers and miscellaneous French, English and Gascon flags, as well as those from the guilds of Ghent, and the kingdom of Aragon.  I like my banners visible, so I left 'em big.  They are mounted on Northstar lances, shortened for the occasion.

Friday, June 22, 2012

Order of Battle for Poitiers: The English

James Audley's banner appears with the Black Prince's battle at Poitiers.
Poitiers is one of the big three battles from the Hundred Years War.  Big three because it was one of the decisive English victories, the other two being Crecy in 1346 and Agincourt in 1415.  There are other important English victories, and some big French victories, but we mostly forget them because we speak English and in these battles the French, to put it politely, got their asses kicked-hard, many times.

Of these battles, Poitiers may be the most important, the least remembered, the most unusual, and the most interesting to game. At Crecy and Agincourt, the French behave incredibly stupidly and are annihilated in a storm of arrows.  On horseback at Crecy (so the wounded horses aid the archers in dispatching their riders) and on foot in the mud at Agincourt. At Poitiers the French again behave stupidly, but there aren't so many archers or so many arrows as at the other battles, so it takes on more of a medieval slogging match. There's a mounted charge, an off board flanking movement, the King of France is captured, "humiliations galore" to quote Inigo Montoya. But it didn't have to be that way
Old Glory Welsh spearmen carrying the sometimes lethal Northstar spears. These will be light infantry
Lots more to write about the battle, but there are many better print accounts if you are interested, including some of very recent vintage.  Christian Teutsch's 2010 reinterpretation of the battle
VICTORY AT POITIERS: The Black Prince and the Medieval Art of War is on my birthday list.  However no book can be handier for the wargamer than David Green's The Battle of Poitiers, 1356. This 2002 account provides information about the battle, the composition of forces and the leading characters.  There is even a section on wargaming Poitiers.  A few not terribly useful color plates and some maps, make this a worthwhile purchase. Unfortunately, it's not currently in print, but can be had used for about ten bucks.  One more book that is quite useful if you can lay your hands on a copy is Don Featherstone's guide to gaming the battle, Poitiers, 1356.  Published in 1976, as one of the Knights Battle series, it's also a handy guide to the action, though not as well guided by recent scholarship.  Featherstone included a set of very playable rules I'll hope to adapt over to my game. Is available quite cheap used.
I currently have 12 painted stands of English knights and men at arms.  I only need 18-28 more!!
Poitiers is not a small battle, and the French army is especially large.  I've chosen to recreate the battle in approximately 1:25. 50mm square Infantry bases with 2-4 28mm figures to a stand equal about 100 men. Though there isn't much cavalry at this battle, I'm counting two figures on a 50mm square base as 50 figures.  I'm more interested in counting bases than I am figures.  You'll see the required number of bases is pretty big, so I've decided to use Old Glory figures.  Their Crecy and Poitiers range is quite acceptable.  I acquired quite a few figures a few years ago, but I'll need more.  My target is to have both sides painted for the anniversary in 2016.  To have any hope of finishing this and Bladensburg, however, I've begun painting now. 

According to David Green, the English army is composed of the the following troop types: 
3,000-4,000 knights and men at arms.
2,500-3,000 archers
1,000 light troops

The English order of battle is pretty straightforward.  The English army is divided into three commands: 

The vanguard is commanded by the earls of Warwick and Oxford, and includes the Gascon noble, the Captal de Buch.  According to Green, this command consists of 500 men at arms, 500 light infantry, and 1000+ archers.  For my purposes this will equal out to the following: 
6-8 stands of dismounted knights and men at arms.
5-6 stands of light infantry (these could be Welsh spearmen, Breton bidets or Gascon militia types)
12-15 stands of longbowmen (though the case could be made these could include some Gascon crossbowmen. 
As a note, these should also include three stands of mounted knights that delivered the final crushing flank attack against King Jean's division.  

The center is commanded by the Prince of Wales.  Many of his favorite retainers are included in this division, such as Sir John Chandos, Sir James Audley and Sir Reginald Cobham. This force totals some 2,000+ men at arms.  I plan to build them as: 
20-25 stands of dismounted knights and men at arms.  I'll likely split the stands into several smaller commands. 

The rearguard is commanded by the Duke of Suffolk. His command is similar to the  vanguard. I'll represent them as follows: 
6-8 stands of dismounted knights and men at arms
5-6 stands of light infantry
12-15 stands of longbowmen.  

One further consideration when fighting this battle.  When the action entered it's terminal phase, and King Jean's final battle was wavering and beginning to retreat, there is some suggestion that some of the English knights and men at arms ran to their horses and managed a charge against the French.  I don't know how much of this is true and I'm anxious to read Teutsch's account to see what he suggests. If you wish to include this, there might need to be a an English mounted contingent to replace some of the dismounted knight stands.


Wednesday, June 06, 2012

Mindless painting

I have a couple different units-er, perhaps groupings of figures would be more accurate-on my painting table.  I'm presently actively painting some Hundred Years War French.  They are just your basic Old Glory French from their Crecy/Poitiers range.  Unfortunately, unlike my good friend Dean Motoyama, I am unable to paint 90 figures in a week, let alone 90 in a day.  Not only that, I'm on deadline, the last of the year, so I'm just picking at what I can.  They may be done this weekend, or maybe not.

The other unit on my table is mounted Kentucky militia from the Old Glory Wayne's Legion range.  These Kentuckians were an important part of Wayne's army and performed the valuable mission of drawing fire away from the advancing Legion at Fallen Timbers.  Any frontier army from the late 18th or early 19th century would have mounted militia.  I have a couple of bags of these figures and I'd like to have them done by the end of the summer.

The figures I'd really like to move on to are my Victrix Napoleonics.  It's time to get serious about my War of 1812 project.  The deal with my colleagues, Mark Waddington and Doug Hamm, was that I'd be responsible for the units at Bladensburg.  The British have two small brigades there.  I have a lot of the American militia units, but need more.  It's a tough call because I'll have to justify building dozens more stands for what amounts to a one off engagement, unless I do something hypothetical around the siege of Baltimore.  Further complicating things are the new figures constantly added to the War of 1812 range by Knuckleduster.  They seem really nice, and they've recently added U.S. Marines and Joshua Barney's bluejackets are coming. I have some ersatz Marines as well as 24 sailors, but the miniatures aren't great.  In any case, I still have something on the order of 200+ Brits to paint before I have to get serious about a decision.

Sunday, January 09, 2011

Scratchbuilding Cogs

What's a cog?  No not those, you've been watching too many episodes of the Jetsons.  Cogs were medieval warships, as ungainly as they sound.  Typically they were the simple clinker built merchant vessels planked over front and rear with raised fighting platforms.  Some were big--120 tons--some were small--30 tons--all were tubs.  Big tubs, small tubs, medium sized tubs.  They were difficult to manage in any kind of weather or rough seas.  It could take months or more simply to cross the English Channel.


In any case, after Lepanto and the acquisition of David Manley's medieval naval rules I've been trying to figure out how to acquire enough cogs to game with.  NavWar makes cogs, but they're NavWar, and without pictures to look at I'm skeptical .  Outpost miniatures makes some really nice looking cogs but at three pounds a pop and 50% shipping (!!!!) it doesn't seem feasible to put together a large fleet. Daveshoe and I were mulling this over yesterday and we discussed sizes and building materials.

Today I went to Michaels while out on my errands and picked up some bass wood. The   I purchased enough to make quite a few hulls and a fair number of castles and set to cutting the wood I'd need.  this is my prototype miniatures.  A simple tubby hull 1 1/2 inches X 3/4 inch X 1/4 inch.  I made the base for the castle 3/4" X 3/8"X 1/8" trapezoid.  I cut 1/4" very thin plasticard and cut crenelations in it to represent.  Plastic pole mast with steel wire yard.  Voila.  It probably took me an hour to make, but it would be very easy to mass produce and make eight in an hour using my Dremel tool. 

Interested in your feedback.  Considering I would like about a hundred of these, do you think they're workable?

Tuesday, June 08, 2010

HYW Horsemen and Carlist militia




I'm wrapping up 12 figures of 28mm light horsemen for the Hundred Years War. This was part of HYW/WOTR bounty I bought from David Sullivan many years ago. They might be Foundry figures, though it seems there are a mix of manufacturers. Maybe a couple of Crusader miniatures too. There is a fully armored knight in charge of the show, and I figure they could be a unit of hobilars or some other irregular cavalry unit for either side. I can see them participating in an action involving routiers or something like that.

It's taken me forever to finish these figures. I've really been back on a painting routine since the weekend, so I'm actually able to get something done.

Next on the painting block are some 15mm Peter Pig Carlist militia for the Spanish Civil War. The Carlists or Requetes are the backbone of the Nationalist army after the war enters its second year. They wear the distinctive red beret and are solid troops. This will give me four 22 figure battalions. All the photos are of the Carlists from the SCW.

Wednesday, December 30, 2009

Arrowstorm: The Attack on St. Jean

I've catapulted myself back into my Hundred Years War mania. This is my one true period of hobby sickness. I only game the period in 28mm, but I have two separate projects going-one that uses singly mounted figures, another that has multiple figures mounted on 50mm square bases. It's by far my largest collection of painted and unpainted figures. I admit it, I love the historical period, and I think there is fun stuff I can do with small actions as well as large battles. For the big battles I'll use the Crusader Rules or Medieval Warfare, though I am far from being able to play either at this time. I probably have close to 400 singly mounted figures at this time, and I do plan a few more, but I can run most skirmishy sorts of games that interest me. The rules I use are called Arrowstorm, but they are really just a knock-off of the Tactica Medieval Siege rules, with additions for this period. They're intended to be easy and fun, and by and large they are.

One of the actions that's intrigued me for some time is the battle for St. Jean in 1346. It's really just historical footnote to Edward III's Crecy campaign, but it is covered in chapter of Livingstone and Witzel's wonderful The Road to Crecy which covers the entire Crecy campaign. Their account of the sack of the suburbs of Caen on Ile St. Jean had the makings of an interesting game. The battle for these suburbs was an accident, really. The island community was the home of wealthy burghers, who persuaded the Count Eu, in command of Caen's defenses, to commit some of his forces to the defense of the town. Eu fortified the St. Pierre Bridge with barricades and towers commanded the span. He brought some 30 boats up the Odon River and filled them with Genoese crossbowmen. Despite his preparations, Eu's situation was desperate. The tidal river was low, and he was outnumbered by four to one.

The vanguard of the Edward III's army was the young Prince of Wales who, two centuries later would be known as The Black Prince. He was still a wet-behind-the-ears 16-year old who had yet to win his spurs (literally, he was knighted by his father on the eve of Crecy.) His troops were engaged in pillaging the church of St. Pierre, when their attention was drawn to the French defenses. It is quite possible that the Genoese on the boats drew the short straw when they began sniping at them. In any case English troops under the Earl of Warwick rushed to the fight on the bridge and the battle was joined. It was a difficult struggle, and the French fought well. Their end was sealed, however, when Sir Thomas Holland led a flanking force across the marshes at on the Odon and flanked the defenders at the bridge. Though aided by citizens from the town, the situation became hopeless and Eu surrendered. He and his knights were ransomed. The wealthy burghers and their possessions were not so lucky as 2,000 perished and the town was thoroughly ransacked.

I tried to create a fairly balanced scenario to refight a semblance of the St. Jean action using the figures I had available. It was an opportunity for me to paint up some figures I've had for a while-and actually get to play with them, which made it even better. Further, it was excuse to paint up my Merrimac cogs and drag out my Miniature Building Authority buildings, which I love to have an excuse for.

Those who volunteered for this mid-week game were Adrian Nelson, David Sullivan and Tim Barela. Tim and Adrian were the Prince of Wales and Earl of Warwick knocking on the door of the fortification guarding the St. Pierre Bridge and David was the clever Sir Thomas Holland trying to capture the town from the back door.

The defenders of the doomed town were Wes Rogers and his son-in-law John, commanding the town militia types, and Dave Schueler as the Count of Eu. Their mission was to hold the the bridge crossing until turn 10 when Edward III would arrive, get pissed off at his adolescent genius and order a halt to this risky venture.

The game began with Tim doing his best Thomas Erpingham impression, massing his archers to devastate one cog by Arrowstorm. Throwing his baton and thirty die rolls in the air, it came down pierced by errant shafts. Only two hits, and the archers never quite recovered their indignity. Loaded with crossbowmen and light bolt throwers, the Genoese never really stood still for the rain of arrows by the English, and after a couple of turn one of the lonbow units broke. Hampered by supply restrictions, the English began to run out of arrows, reducing their rate of fire considerably. Even so, the dice couldn't remain ridiculously bad forever, and the cogs began to suffer considerably.












On the same front, Adrian began massing his knights for an assault across the bridge. Sadly only one of the scaling ladders was tall enough to top the barbican walls. As the armored troops began to slowly move to the point of assault, Adrian's Welsh troops took a chance on being able to cross the Odon. Moving cautiously, lest his entire command be swept downstream, the lightly equipped Welsh made their way across the river at half speed. Unfortunately, the town defenders quickly slipped troops over to meet them. The Welsh quickly found themselves far away from friends and they were dispatched after a valiant defense.

David found it fairly easy going approaching the town. He maneuvered his two units of longbows from the north board edge around the town and prepared to rain longbow death on its defenders. Out gunned by the English, Wes effectively used barricades and houses to slow down the English advance. David's Breton skirmishers got a little too close and were dispatched by some townie crossbowmen. Nevertheless, when the English longbowmen were finally in place on the south edge of the town, they used their huge missile advantage to slaughter the light infantry at the barricades, as well as driving the defenders on the roof of the barbican below. Though Daveshoe and Wes's troops were able to resist Holland's efforts to capture the fortification, they could not prevent the assault across the bridge.

Adrian marched his knights across the St. Pierre bridge and made a ladder assault that was largely unopposed. When the last handful of crossbowmen were driven below, that was all she wrote. Though the English had taken their time to achieve their victory conditions, they did indeed achieve them.

Overall I was pleased with the result. It was a tight battle, with victory achieved on the tenth and last turn of the game. The English won, but not in a walk. I made some dopey mistakes too. I left the two towers that went with the barbican at home. That should make the fortification at the bridge even stronger. I would allow the French to put troops in the houses even earlier. I'd also allow them to position their light bolt shooters on the barbican rather than just the cogs. I would also allow some space between the bridge and fortification, requiring the French to use some of their barricades to contain that area of advance. I'd also allow them to put barricades on the bridge itself. Next run is at Drumbeat on the 9th.

Thursday, December 17, 2009

Arrowstorm: A Social History of English Military Bowmen


When I saw this available through Amazon,s I decided I "needed" it. I believe there is a great lack of clarity about the practice and effectiveness of longbowmen during the Hundred Years War. Was the longbow a death dealer to armored and unarmored foes alike? Or did the longbow simply slaughter the unarmored and inflict a certain misery on armored knights. The rain of arrows disordered their dense formations, perhaps knocking some off their feet and providing an opportunity the nimble archers to attack the blind and disordered knights from their flanks, virtually unable to protect themselves, let alone fight back.

The author, Richard Wadge, is an archer, but goes beyond his own experiences to provide a social history of the medieval longbowman. Interesting stuff. I've only begun reading the book, so I'll report back.

A couple of interesting events on the painting front. Last night I finished all of the thirty crossbowmen for my St. Jean scenario. I plan to run this game at Game Matrix on Tuesday December 29th. It leaves me 15 bowmen I need to finish.

Recently I've noticed my eyes tiring after about an hour. Things just sort of blur and I can't get much more done. I tried using reading glasses last night-I borrowed them from Lorri. They were a bit strong-1.5 magnification, but it really did make a difference. I'm thinking 1.15-1.25 magnification would probably work fine.

Sunday, November 22, 2009

Cogs!!




Back when I had a bit more money, er, back when I used credit more freely, I used to to have $40 a month to spend on gaming. I also had an Old Glory Army membership and frequently I'd just deposit my cash there. It meant I could be a bit more adventurous with my miniatures purchase, and by god I was. I picked up a couple of the Merrimac Shipyard cogs.

No self-respecting Hundred Years War miniaturist could possibly have a complete collection o' stuff without cogs. After all, there are all those famous sea battles to fight-ummm, and errrr!!???. Actually there are a few, the most famous being Sluys and 1340, and the battle off Winchelsea in one of those years between 1337-1453. There were also smaller actions of French galleys raiding the English coastline or attacking ships in the wine trade.

In any case my economic realities collided with miniature purchases and I was never able to acquire the hundreds of cogs needed for Sluys, or even the fifty or so for Winchelsea, but I do have two. They are going to serve me well for a game I want to run at Enfilade based on the Black Prince's attack on the suburb of St. Jean outside of Caen in 1346.

So what the heck is a cog? In the 14th and early 15th century sea travel was pretty chancy. Naval engineering had not progressed to the point that vessels could maneuver through a contrary wind. Cogs were bargelike vessels with a single mast and sail and a rudder. They could be 30-300 tons and built as merchantmen to haul cargo between England and the Europe. The were deep enough draft to provide a fairly stable platform in the channel and North Sea, providing the wind was favorable and there was no storm. During wartime, the king basically pressed these cogs into service and nailed large fighting platforms on to the bow and stern to hold archers, men at arms and light artillery.

These two will see service soon.

Thursday, October 29, 2009

Agincourt: Mud Marchers




It's taken me five months, but I've finally gotten this pile of dismounted French knights finished. It's a 48 figure unit, the largest allowed under the Crusader Rules.

These are Perry figures. They are gorgeous and a lot of fun to paint. Well, fun except for the command figures which have embossed heraldry which are fairly tricky to paint amid the folds and etc. One would think it would make things easier, but it doesn't. The fleu-de-lys and other assorted symbols fade into the white primer.

The flags were actually printed from the Warflag page and then I painted over the print job. The big red and green flag was a pain to glue together. It is the Oriflamme, the sacred standard of St. Denis. When the Oriflamme flew it was the symbol of no quarter.

I re-took these pictures today, Sunday the 1st. The last pictures were of poor quality with bad lighting and I didn't use my tripod. (Readers, of course, could tell from the macros). The first pic shows the full 48 figure unit. The right hand picture is focused more Boucicault, the Marshal of France.

At the present time I have three units on my painting table. They are all from AWI-a North Carolina unit of Continentals, the 64th regiment, and a tiny battalion of the DeLancey Regiment--44 figures in all. I'd like to have them all done and mounted by the end of November. We'll see. I've also got quite a few stands I'm rebasing, including the latest cool figs from Doug. I'll photo them when they're ready and post 'em.

Monday, October 26, 2009

The Agincourt Controversy


I was doing my daily perusal of the New York Times this morning and noticed an interesting article on the reaction to the Ann Curry's reinterpretation of the Battle of Agincourt. Curry's thesis, for those who haven't been reading along the last couple of years, is that the outcome of the battle was decisive, but the the English were not outnumbered as wildly as Shakespeare suggested, or as historians have represented.

Curry's ideas were covered in her excellent book, Agincourt: A New History, released three years ago. As the President and the army try to make decisions about fighting counterinsurgency and the nature of war in Afghanistan, they've consulted works on the nature of the Hundred Years War and the execution of that conflict by the English. Interesting stuff.

The article also interviews a couple of American medievalists I really respect, Clifford Rogers and Kelly DeVries. Rogers seems to have aligned himself with the traditionalists. There is also a fascinating link to the Soldier in Medieval England database, providing considerable information on those who fought in France during the Hundred Years War conflict (1337-1453.)

What makes all this incredible, to me at least, is how the very active historians have made this really interesting conflict vital, interesting and relevant.

Nice map in the NYT.

Sunday, August 30, 2009

Two Games in One Week




Two weeks ago was the biggest few days of gaming all summer. In fact the most gaming I've done since Enfilade. In July I offered to host a Spanish Civil War game at our August 15 NHMGS game day. I didn't think much about it until the week before the game and then the spirit of "uh-oh, I'm not ready" overtook me.

I went through the rules, and decided to convert them to InDesign documents (I need the practice for school.) I changed a couple of small things, and clarified a few more, and wrote the scenario. I also started madly painting-adding a unit or two on each side, and got ready for game day.

On the 15th, I threw everything out on the table. The game involved the close investment of a town with a strategic bridge. The town was held by Nationalist forces, but was under fire by Republican forces. The game begins with both sides rushing troops into the battle for the town. It was a very fun game that really turned into a meat grinder. In the end, both sides had a lot of fun and a lot of casualties, and the game ended in a draw. I needed some clarity for town fighting, but that is easily remedied.

Sorry for the clutter in the pictures. At the top we see a Moroccan battalion, one of many Nationalist reinforcements rushing to the defense of the town. In the foreground of the middle picture we see the Tom Mooney machine gun company keeping Nationalist heads down as the Assault Guards prepare to attack. Finally a poor Republican battalion is caught on the wrong side of the river receiving the brunt of the Nationalist counter-attack.


On the 18th I got together with Mark Waddington and Scott Murphy to play a Hundred Years War game. It was an idea I threw together based on The Black Prince's attack on Caen in 1346. The prince lost control of his division of Edward III's army and they hurled themselves at a fortified bridge protecting the prosperous suburb of St. Jean. The French protected the bridge with crossbowmen mounted in boats. Eventually a flanking force crossed the river and forced the covering barbican to surrender.

We tried the same idea, with pretty much the same results. Scott fairly quickly chased off the protecting crossbowmen and I required that he make an assault on the barbican. It didn't work. He also eventually made a river crossing. Mark made the flanking attack and fought it out with the French in St. Jean. Eventually, however, the superior larger English forces wore down the French and the end became clear. It was very fun-a game I would consider running at Enfilade.

In the pictures, Mark and I prepare to fight in St. Jean, while Scott plans his assault on the fortified bridge. It was great to drag out my Miniature Building Authority buildings again.

Thursday, October 23, 2008

Arrowstorm Part Deux







Last weekend my band of supportive friends met at Game Matrix to give a second run through of my Hundred Years War rules. I changed the name from Kevin Does the Hundred Years War to the somewhat less ego-driven Arrowstorm.

I decided that a good way to test out the rules was to try a scenario from a historical situation. I arrayed the English in a historical line of battle-knights and men at arms in the center with archers on the flanks. The French had one sixty and two forty figure blocks of dismounted knights and various lesser infantry. They also had a thirty figure unit of crossbowmen, and two ten figure units of mounted knights. I confess to messing with the French and their set up, having two of the infantry units become impetuous and run ahead of the army. However it seemed to have little effect on the game. Though the archers made life difficult for the dismounted knights, the cavalry, relatively untouched by arrow fire, drove straight through the middle of the board and through Prince Hal's dismounted knights. 15-love French.

That was quick, so we set 'em up and tried again. We really didn't get to a decisive conclusion. the action really mired in some lack of clarity in the rules. It's clarity I really hoped wouldn't be needed. Should French knights be allowed to rally when disrupted by arrowstorms? Could they rally back through other units? How long should the effects of arrowstorms last?

In any case, I've had lots to think about as I plug holes in the rules and re-imagine what they accomplish.

Monday, October 13, 2008

Gunboats and Gambesons


I've finally finished mounting all of my completed HYW miniatures. I know what you're thinking-"Yes, I've already seen these in your previous posts." Well, no you haven't. You see, I have two different HYW projects-one mounted on individual bases for my own semi-skirmish adventures, one mounted on multiple figure bases for Medieval Warfare. I know Bill Stewart would simply slap me around if he heard of such a thing.

Three years ago at Enfilade I bought one of Reviresco's multi-media (re: paper model) kits of a gunboat. It was $15 and a great deal considering the boat was (supposedly) easy to assemble and came with a wealth of white metal parts. The past week I've been putting the little beggar together and I've included pictures. It still is a great deal, a bargain compared to a comparable resin kit. I don't think it was quite so easy, and I could have easily botched the whole job and be stuck with a bunch of landlubbers and their two six pound guns.

Nevertheless, I did finish with only a few scars to show for it. The biggest problem I had was properly assembling the hull, which accounts for the very bulgy looking stern. I also had difficulty with the paper funnel. I just wasn't going to be able to make it round. Maybe if I had a proper sized dowel to wrap it around that would have been fine, but I just have a feeling it would have looked lumpy. My solution was simply to replace the paper funnel with a 5/8ths inch dowel. Problem solved.

The bits that came with the kit are great. I finished painting and rigging last night. Though mine doesn't look nearly as nice as John McEwan's fabulous work, I was pleased.

I've decided to name the gunboat Papyrus in honor of the building materials.

Wednesday, September 24, 2008

Arrow Doom



Saturday was the first playtest for my Hundred Years War rules. So many came to try out the game at Game Matrix on Saturday-David Sullivan, Mark Waddington, Dale Mickel, Scott Murphy, Gary Griess, Steve Ghan, Gene Anderson-and because these are always works in progress and the game might really stink, I really appreciate the long distance they travel and the time and patience they give.

The rules are intended to foster two important truths:
  1. The mounted knight in melee combat was superior to foot troops most of the time.
  2. The longbow generally was the ruler of the battlefield as long as they had arrows and could fight securely in a defensive position.

I wrote a simple set of rules for a semi-skirmish level game. The mechanics are pretty basic. I intended them for something I could easily run at a convention. I think that on that level the rules succeeded. However there are some content issues that need work.

Let's back up. I planned a basic chevauchee scenario. The English are trying to carry off their swag when they are attacked from the front and flank by a French force, and harried from the rear by the bereft peasants. The result of the game was unimportant. Each side earned some victory points.

The chief problem was with the strength of the longbow. When using the arrow storm the units simply were able to roll too many dice and kill too many troops. This was a trap I was afraid of, and I really need to work on that. The rules limit the number of arrow storms to scenario design, and there are rules for arrow depletion. I also allow that an arrow storm does some intrinsic damage, reducing movement and causing disruption that reduces melee value. The casualties caused need not be massive, but the effect of disruption should be very significant. Something to work on. I'm looking forward to running a similar game on October 18th.

I was able to pull out a fair amount of stuff for the game. The fields are my Barb's Bunker goodies, which I really like. The buildings are by Pegasus. The minis are all mine, a mix of Old Glory, Foundry, and a few Front Rank figures. The top photo shows the initial English















deployment. They generally used defensive positions quite well, and hoped the French would obligingly attack them. I allowed the French to divide their forces, and use some militia troops to flank the English which shook things up a little bit. The lower picture on the left shows the French massing for an attack on a unit of English dismounted hobilars. The picture at right shows the militia fording the stream, preparing to attack the English position (they were slaughtered.)

Thursday, September 18, 2008

Moving Along

In my last post I confess to being a bit in despair. I've actually moved along a bit. The remaining figures for my first 48 men at arms in my Hundred Years War army are now finished and mounted. I'm still working on the basing, which will probably take a few days. I've stopped using Liquitex acrylic glop as my basing compound and gone back to Celluclay, which is a papier mache material. I just like the look of the Celluclay better, though it takes much longer to dry. All of the HYW bases are "clayed" but I still need to paint and flock them.

I included a fair number of flags on the twelve bases-okay five flags, I don't know if that's enough. My wife is a quilter and sewing person, and she has recently discovered a super cool looking silk and cotton material that one can print on from the printer. Lorri is still experimenting with the material, but I've seen some of what she's printed out and it looks pretty spiff and I'm considering it for some flag material. The only problem I can see is actually attaching it to a standard. I don't know that it would glue very well, or look very good if it was glued, and it might actually have to be stitched. That would be hard. Anyway, just a thought.

I've written a set of quicky HYW rules that I'm going to try out this weekend with my individually based figures. They are pretty simple, and steal conceptually from the Tactica Medieval Siege rules, and from Don Featherstone. I'll take pictures and report.

I've begun preparing for my next painting activities. I've got some mechanical cavalry to paint for Space 1889, as well some interesting foot troops to follow on.

Wednesday, August 27, 2008

Time For a Change!!

No, this isn't an Obama post. I have another blog for that. As the summer nears an end, however, I'm going to shift gears very shortly and put down the HYW for a few months. I'm losing some painting enthusiasm, and it's time to take a break from them. Since Enfilade, I've finished the following:
  • 64 longbowmen
  • 16 crossbowmen
  • 6 mounted men at arms
  • 24 dismounted men at arms
and I have another 24 dismounted men at arms primed and will complete them. It's not a bad start. The 48 dismounted men at arms represent the Prince of Wales command at Poitiers, according to David Green he had no archers in his battle, the center. When I am finished with the lot it will represent about 130 figures. Just a down payment on the period and the project, but I'm pleased with the progress.

My Space 1889 order arrived from RAFM today, and I'll work on wrapping up the unpainted figures I have for that project. Including what I've received, it's probably less than 150 25mm figures, and includes some gunboats, mounted troops and other funky stuff. However, I don't really need anything else, and will consider the project complete.

Friday, August 15, 2008

Poitiers 1356 in the present

Poitiers, from the Hundred Years War (as opposed to Poitiers from the 8th century, also known as Tours) is now one of my battles. Along with Cowpens, Agincourt, Battle of the Pelennor Fields and a few others, Poitiers is one of the few battles I just have to game. I feel compelled.

Of course, in order to fight the battle I have to paint the figures. For the English that's about 250 wee men. For the French, double it. Needless to say, I'm nowhere near the number for the Anglais, and I haven't even started les frogs. Poitiers in 2011. Maybe sooner if the wind blows right.

Why Poitiers? It's an interesting battle. It comes at the end of Edward the Prince of Wales' destructive chevauchee or raiding mission. He is forced to battle by an army led by King Jean the Good (not good as in good general.) The English choose a strong defensive position and are obligingly attacked by waves of French infantry after shooting down the handful of mounted knights. What makes the battle unusual is that the English longbowmen play a diminished role in the battle for several reasons. One is that this is a fairly small army so there aren't that many of them, 2,500-3,000. Another is that proportionally they are actually outnumbered by other infantry types. Figure 3,000-4,000 dismounted knights and men-at-arms, while at Agincourt the ratio of archers to men-at-arms was three-to-one. At Poitiers, the archers have an important role, shooting down the French cavalry, but are less effective against the dismounted knights, and run out of arrows after the third wave of the French attack. So, this is much more of a medieval slog. Armored men bashing on armored men until one side tires of the whole business. In the end the French succumb to a daring mounted attack, King Jean the Good becomes King Jean the Captured throwing France into a tizzy for the rest of his life.


One thing I have done is acquire books and read about the battle. The first of four is by Donald Featherstone. Published as part of a series of wargaming guides back in the 70's, Don used some pretty traditional resources to provide a spiff little resource to gamers, giving a background on the battle, suggested commander ratings, and other suggested factors to figure into a miniature scenario. Also included, is a very simple set of rules for gaming Poitiers that seem like fun. I think I may use them with my singly mounted figures just for laughs. Being more than 35 years old, Don's recommendations for figures is pretty amusing. Though he names Minifigs and a few other old manufacturers, his chief recommendation is Airfix due their price and the suitability of the Robin Hood range as longbowmen. Times have changed.


I've also picked up two important books by Richard Barber on Edward the Black Prince. The first is a biography. It's a bit of a slog, written in 1976, that tries to debunk the mythology surrounding Edward. I learned a lot about the way he made war, his close companions that fought with him pretty much all his life, and I also learned about the large gaps in our knowledge about the Prince, and the assumptions we've made because of those gaps. The other Barber book is actually a documentary history of Edward. This includes the journals of Geoffrey Baker and the anonymous herald for Sir John Chandos, the Prince's great captain and friend. I haven't read this book yet, but it's high on my list.







Poitiers 1356 was a recent birthday gift, and a wonderful one too. Published in 2002, and relying on more recent scholarship, author David Green does his best to focus on the battle and depict the action. His wife is an artist and she provides some nice color plates, while Green adds color maps and even a section devoted to wargaming Poitiers!! Though brief, it is a very handy guide and unfortunately out of print.

Like many Hundred Years War battles, our knowledge of this battle is imperfect. The troop positions, their movements and motivations are simply unclear. Though we've stepped back from the belief that the French regularly outnumbered the English ten to one, actual numbers are simply not known and are based on some records, but tainted by supposition and common sense. Even so, this action has my attention and I look forward to actually fighting the battle some day.

Tuesday, July 29, 2008

New Recruits-The Captal de Buch



At the Battle of Poitiers nearly the entire English force was dismounted. Arrayed in the traditional three battles of medieval warfare, Edward, the Prince of Wales, the Earl of Salisbury, and the Earl of Warwick commanded roughly equal sized forces mixed between longbowmen and men-at-arms. Though the exact numbers are unclear, it is likely the English army numbered about 7,500 men.

Not all the soldiers, however, were English. Some were Welsh, a few were German, and some were French, Gascons from Guienne, or Aquitaine, an English possession in France since the marriage of Henry II to Eleanor of Aquitaine in 1152. Among the Gascon participants at Poitiers were knights/men-at-arms, crossbowmen, and the tiny mounted force under the Captal de Buch.

The Captal was a feudal title. His actual name was Jean de Grailly, one of the Black Prince's loyal knights that like Sir John Chandos, Sir James Audley and a host of titled soldiers remained companions throughout his life. At Poitiers the Captal led his command of perhaps 180 mounted Gascon knights and crossbowmen around the French left flank and into their rear while they were engaged with the English to their front. This led to the disintegration of the French main battle and the capture of King Jean. The Captal continued in English service until his capture in 1372. He was deemed too dangerous to be ransomed and died in French custody in 1377.

The figures are Front Rank mounted knights from the Hundred Years War range. I bought these in a deal with David Sullivan some years ago, and I am thrilled to paint up most of what I had left. I decided to make this army as colorful as possible by trying to paint historically accurate heraldry to the best of my limited ability, and providing a fair number of banners. The banners those that I downloaded from Dansk Figursspilsforening and painted over. They are mounted directly on the sizable lances included on the figures. The Captal is mounted on the black caparisoned horse with the gold and black banner.

I also remounted some figures for Medieval Warfare. It's likely they will be the only figures I remount from my singly mounted pile of HYW miniatures. These are Irish kerns, originally made by Corvus Belli, but since picked up by Crusader Miniatures. Crusader/Corvus's HYW very nice, if pretty abbreviated. I've painted up the knights and mounted command figures, as well as a pack's worth of the kerns. Kerns were Irish skirmishers, noted for their skill as foragers, er, pillagers, em, looters, armed chiefly with javelin and clucking chicken.

Sunday, July 06, 2008

Slidin' off to Long Beach

Lorri and I are leaving for Long Beach, WA today. Yes I know, Long Beach isn't sexy or popular, but it should be a good place to grab some down time. I'm taking paint and a 75mm AWI figure, as well as some books. I'll make time to drive over to Astoria and Fort Clatsop, two places I consider holy ground, with their close connection to Lewis and Clark and early northwest history.

I got a few more pictures taken last night. The first is of of my first twenty four archers. They are mounted for Terry Gore's Medieval Warfare rules. They turned out well and are a combination of Foundry and Old Glory figures. The OG minis come from the Agincourt range. I love the Foundry figures, but tend to stay away from the because of the cost. The Old Glory figures have enough variants to keep them interesting.









The last two pictures are of my command stand. The general for my English army is Edward, the Black Prince of Wales. Because my army is modeled along the one that fought at Poitiers in 1356, I decided I needed to have a miniature Black Prince to run the show. I chose to make something of a vignette for my command figure. Edward is simply a Front Rank knight mounted on a caparisoned horse. He wears the quartered arms of France and England on his caparison and his jupon. I gave him a nice, big standard carried by a Perry knight from their Agincourt to Orleans range. The flag was downloaded from the files section of the Warflag yahoo group and then handpainted. Edward is attended by a shield bearer pilfered from Henry V from the same Perry range. I didn't quite know what to do with the very large lance, so I quartered that too. All of the heraldic devices also carry the silver "label" (label argent) that denotes the owner is the Prince of Wales rather than the king.