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DANG, or Dave's Annual Naval Game is officially enshrined on my annual gaming dance card, together with the Museum of Flight day and Enfilade. Everything else is gravy, but these are must-do's. I've written about DANG before, Dave Schueler's shindig at his home in West Seattle. This year we played Action Stations, featuring miniatures from Dave's collection and my own.
DANG has three important characteristics. The first, and maybe the most important, is a social aspect. We get to hang out at Dave's house for most of a day, share news and swap lies. This year was no different. We had some DANG veterans-Dave Creager, David Sullivan, Arthur Brooking, and myself-but we also had a pair of DANG noobs; Dale Mickel and Scott Murphy. This year I was teamed with David and Arthur, and being the vets we were, we took nothing terribly seriously, which, under the circumstances was a good idea. We were the Axis side, tasked with running supplies to the trapped German and Italian forces in Tunisia in 1943. Not a pleasant task considering the quality of some of our vessels.
Another important DANG characteristic is the planning phase. Dave gives us our mission(s) and we allot our resources to complete our various tasks. Sometimes the mission planning can be quite complex, and beyond my limited administrative abilities. This time the DANG missions were easy to plot out. Five days with three action periods per day, units required to rest after completion of a mission. I nodded my head, David Sullivan did all the work. This is also the phase of the game in which we conduct psychological warfare against our opponents. We listen in on their noisy conversations (though most of the intelligence we gather in this way is wrong!!) We loudly proclaim our propaganda, make improbable threats and generally make fools of ourselves. Most importantly its a time in which we can snack on all of the tasty treats Dave and Lynn have set up for the participants.
It's difficult being the Axis player when the world begins to go to shit. Hah-Sixth Army is trapped in Stalingrad-no biggie. I can go you one better, the Afrika Korps is surrounded in Tunisia. Our job was to save 'em with a couple of obsolete S-Boats and a slow, underarmed minesweeper with a green crew. The third phase of the game is to actually complete the missions. Some resulted in on-the-table battles, some didn't. In virtually all the battles, the gods of serendipity were on the side of the Axis.
After a desultory Day 2 of searching and missing the limping the destroyer from the air, our little flotilla based in Tunis headed off for Bizerte just in time to meet up with some friends-two Fairmile D gunboats and 2 Fairmile D torpedo boats, each bristling with small boat nastiness. Our flotilla consisted of two old S-Boats recently released from training command. We paid careful attention to the one 20mm gun thoughtfully mounted facing to the rear of our boats. This time it Arthur and I each in command of an S-Boat, surrounded by barking bad guys. Somehow I managed to get my boat turned around and dodged the rain of shells of all calibers pointed in my direction. However, Arthur's tactic of having his steering damaged and destroying his enemy, and himself, by ramming, seemed to be the most effective tactic of the day. I escaped with the loss only of my radio. Whew.
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The final action occurred the next night when the five S-Boat flotilla out of Port
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While all this fun stuff was going on, we Axis players were able to do the routine things as well. Our silly airforce was able to keep the Allied silly airforce from bombing us into oblivion. We completed an important intelligence related mission involving, cloak and dagger, a U-Boat and the Ark of the Covenant. We also managed to sneak a convoy into Tunis without loss and resupplied the entire Italian army with condoms. Not quite sure of the effect of this on the campaign but Dave declared the Axis the winners. So, I was on the winning side for the first time in four years.
At top we have a picture of an S-Boat-a much better armed S-Boat than most of my commands. Below that is a Fairmile D class Motor Gunboat. It's a great picture, starting with the bow shot of a nasty 2 pdr autocannon, and getting worse as it works its way astern. The last shot is actual footage of Scott Murphy's destroyer as it does the torpedo dance. It was a very brief video.
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