|Bare felt terrain from March. Lots of open space|
I started out by thinking about the villages. We're talking about the 14th century, and all I could imagine was that each little village probably had a church with a number of houses and other folks living in the surrounding area. To keep it simple, I decided to make structures out of square wooden dowels available in the craft department at Michael's. I cut them in a couple of different sizes and shaped their roofs with a Dremel sanding tool. I painted them a brown and the roofs a yellow brown for thatch. Each church I made pretty much the same on a much later model-but using my 28mm Miniature Building Authority church as an example. The structure is longer with a bell tower. I kept the painting deliberately simple
|One of the four villages made with wooden blocks and somewhat shaped Litko bases.|
Trees were a bit more of a challenge. I had an unopened bag of small tree armatures from Woodland Scenics. The question was: what to do with them? It thought seriously about individual trees mounted on washers for weight. I thought I'd just be picking up a bunch of trees all through the game. So, I cut up some sheet styrene for bases, and applied some acrylic modeling paste from Liquitex that was tinted with Ceramcoat spice brown. Then I just squished the trees right into the paste and let dry for a couple of hours. I wish I had more sheet styrene because I could probably use some more clumps, like twice as many as I have. Hopefully it will look a bit more than a few clumps of trees.
|One of the larger tree bases|
|Cadzand Island with trees and village. Yeah, still seems bare to me too.|